In brief
We follow the path of the fighting
The site watches where kills happen. It waits for most fighting to move along the known campaign path. It records a result only when that move has one clear meaning.
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01
Read the combat record
Each kill has a time and a place.
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02
Follow each pairing
Fighting must move in the expected order.
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03
Establish the result
Unclear moves stay unclear.
01
What the kill feed tells us
It records combat. It does not record the campaign result.
What we can see
We can see when a kill happened. We can see its zone and position. The victim’s career usually tells us whether Order or Destruction made the kill.
What we cannot see
The kill feed does not state who won a zone. It does not state who owns a keep. It does not state whether a fort battle took place.
Kill totals show where combat took place. They do not decide who won.
02
Each pairing is followed on its own
Combat in one pairing cannot move another pairing.
- Dwarfs and Greenskins
- Empire and Chaos
- High Elves and Dark Elves
Most fighting must leave the old stage. It must then stay in the next expected stage. A small fight in another zone is not enough. We do not add missing steps to make the path look complete.
03
When we can establish a winner
The path can establish a result. The number of kills cannot.
T2 and T3
Each of these stages contains two zones. The feed does not state which side finished the stage. We cannot establish a T2 or T3 winner.
Later T4 stages
A move into one end zone can show which realm advanced. A return from an end zone can show that it was defended. We only name a winner when the path has one clear meaning.
If the result is not clear, we say:
we cannot establish which realm won.
04
Fort fights need a later answer
Kills in a fort zone do not prove that a fort battle took place.
Fort zones can contain normal fighting. We first need to see the campaign arrive from the matching end zone. We then wait to see where the campaign goes after the fort.
Fort Middle T4
The defence succeeded.
Fort T2
The attack succeeded. The pairing closed and later opened again.
A pairing can be quiet after a successful fort attack. That quiet time does not remove the result. Fighting in the other pairings can show that combat records continued until T2 returned.
Zone results and fort results are counted separately.
05
Gaps and unexpected moves
We leave space for what the source did not show.
When the source has a gap
No kills can mean a quiet zone. It can also mean a closed pairing or a source problem. We do not use silence by itself to decide a result.
When the path does not fit
Strong fighting may appear in a stage that should not come next. We wait for the campaign to continue from that stage. The record then says that the campaign moved to an unexpected stage.
An unexpected move does not mean that server staff changed the campaign. A quiet step or a gap can look the same.
06
Why a time can be a range
A later move can settle the result without giving the exact minute.
The change happened between those two signs. The page shows that time as a range when needed. It does not turn the middle of a gap into an exact time.
07
How to read the figures
Each figure keeps unlike results apart.
- Combat
- Order and Destruction kill totals describe fighting. They do not describe zone ownership.
- Zone results
- The Order and Destruction share uses only zone results where one realm can be established. Other changes stay in the total but do not enter that share.
- Fort results
- Fort attacks and fort defences form their own figures. They are not added to zone results.
- Pairings
- Each pairing keeps its own path and its own results.