Queue Mix
Quick read on solo vs non-solo usage inside the selected window.
Tier Mix
How the selected matches split across the RoR scenario tiers.
Recent scenario participation, queue mix, map usage, and match trends across Return of Reckoning scenarios.
Quick read on solo vs non-solo usage inside the selected window.
How the selected matches split across the RoR scenario tiers.
One-line references for the most active or extreme matches in range.
Average team size, per-player output, aggregate role mix, and typical per-match role split for each faction.
Scenario flow over the selected period. Switch between match count, total runtime, tier, and top-map breakdowns without changing the page filters.
Every map ranked by match frequency for the selected window, with runtime, win, kill, and score context.
Careers grouped by detected role and sorted by role performance. An appearance is one character in one scenario; the same character in ten scenarios counts as ten appearances.
Every observed guild ranked by scenario activity in the selected window.
| # | Guild | Matches | Guild Premade Appearances | Win Split | Output | Last Seen |
|---|
Every observed character ranked by scenario appearances in the selected window.
| # | Character | Career | Volume | Per Match | Last Seen |
|---|
| Scenario | Duration | Score | Kill Split | Players | Guild Premade Appearances | Result | Record |
|---|
Copyable RoR source record list with a minimal GraphQL starting point for checking the raw data yourself.